The hottest fighting game of the year is here....or at least the beta is. Does this sequel suck or does MK11 have the magic? Let's dig into that!
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"EDM Detection Mode" Kevin MacLeod (incompetech.com)
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Mortal Kombat 11 is an upcoming fighting video game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. Running on the Unreal Engine 3, it is the eleventh main installment in the Mortal Kombat series and a sequel to 2015's Mortal Kombat X. Announced at The Game Awards 2018, the game is set to be released in North America and Europe on April 23, 2019 for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One. In late January 2019, it was reported that the Switch version was delayed in Europe and is now scheduled for a May 10, 2019 release. Like its predecessor, Mortal Kombat 11 is a 2.5D fighting game. Alongside the returning Fatalities and Brutalities, new gameplay features are introduced, such as Fatal Blow and Krushing Blow. Fatal Blow is a special move that deals a large amount of damage, but only becomes available when a player's health drops below 30%. Fatal Blows act as a replacement of X-Ray super move and can only be performed once per match. Krushing Blow is a special cinematic variation of a given special move, triggered when certain requirements are met. Also new is a Flawless Block mechanic, which allows for a comeback window after blocking an attack with precise timing.
Mortal Kombat 11 also introduces a Gear system, similar to Netherrealm Studio’s latest DC fighting game Injustice 2. However, this game's outfit-based Gear system is largely cosmetic, while retaining the move list customizations on the Variation system that were introduced in Mortal Kombat X, which allows players to create their selected characters’ own Variation-based move lists.