Batman: Arkham Knight (PS4) Gamechive (Batcomputer: All WayneTech Upgrades & Moves Lists)
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Batman: Arkham Knight (PS4) Gamechive (Batcomputer: All WayneTech Upgrades & Moves Lists)

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Added by Admin in Crazy concepts
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"Batcomputer: All WayneTech Upgrades & Moves Lists"—A player earns WayneTech Upgrade Points either through gaining experience (XP) in story mode or by completing side missions (Gotham's Most Wanted). These points are then used to upgrade Batman's suit, gadgets, skills, and Batmobile. It will generally take 2 playthroughs (284 WayneTech Points in total) to max out everything. This video features all controls, move lists, and upgrades in the following categories.

1. Basics:
a. Traversal (11)
Grapple and glide high above Gotham City, ready to swoop down and protect her from the super-villain invasion.
- Detective Mode
- Environment Analysis
- Movement
- Evade
- Glide
- Grapnel
- Grapnel Targeting
- Grapnel Boost
- Grapnel Boost Mk II
- Line Launcher Tightrope
- Slide

b. Combat (18)
The unique fighting methods that make you an unstoppable force in combat.
- Redirect
- Counter
- Blade Dodge
- Throw Counter
- Special Combo Takedown
- Environment Takedown
- Batmobile Assisted Takedown
- Ground Takedown
- Combat Pick Up
- Strike
- Super Stun
- Beat Down
- Cape Stun
- Weapon Steal
- Aerial Attack
- Batclaw Slam
- Interrogation
- Projectile Counter

c. Batmobile (12)
The high-speed pursuit and battle capabilities of the ultimate crime-fighting machine.
- Forensic Scanner
- EMP
- Missile Barrage
- Drone Virus
- Vulcan Gun
- Battle Mode
- 60mm Cannon
- Riot Suppressor
- Power Winch
- Summon and Eject
- Pursuit Mode
- Pursuit Immobilizer

d. Predator (17)
Stalk armed foes and strike from the darkness. The predatory skills of a master hunter.
- Glide Kick
- Drop Attack
- Knockout Smash
- Silent Takedown
- Drop Down Takedown
- Swing Down Takedown
- Ledge Takedown
- Corner Cover Takedown
- Fear Multi-Takedown
- Smoke Pellet
- Line Launcher Takedown
- Wall Grate Takedown
- Grate Takedown
- Wooden Wall Takedown
- Window Takedown
- Ceiling Takedown
- Inverted Takedown

2. Gadget Skills (13) [29w]:
Master advanced techniques to maximize your repertoire of crime-fighting tools.
- Twin Aimed Batarangs [2w]
- Triple Aimed Batarangs [3w]
- Remote Controlled Reverse Batarang [2w]
- Batarang - Stun Duration [1w]
- Batarang Combat Damage [4w]
- Batclaw - Disarm Firearm [1w]
Gadgets While Gliding:
- Freeze Blast [2w]
- Batarang [2w]
- Remote Electrical Charge [2w]
- Four Gadgets [3w]
- Five Gadgets [3w]
- Batclaw [2w]
- Explosive Gel [2w]

3. Batsuit (15) [55w]:
Push the Batsuit to its limits by improving the resilience, maneuverability and mobility of your iconic armor.
Melee Armor:
- Lvl 1 [1w]
- Lvl 2 [2w]
- Lvl 3 [3w]
- Lvl 4 [4w]

- Shockwave Attack [3w]
- Glide Boost Attack [3w]
- Ballistic Armor Lvl 1 [1w]
- Ballistic Armor Lvl 2 [2w]
- Ballistic Armor Lvl 3 [3w]
- Ballistic Armor Lvl 4 [4w]
- Grapnel Boost Mk III [6w]
- Grapnel Boost Mk IV [8w]
- Grapple Takedown [1w]
- Fear Multi-Takedown x4 [6w]
- Fear Multi-Takedown x5 [8w]

4. Batmobile Weapons (9) [32w]:
Tear through the enemy forces with upgrades to the Batmobile's suite of advanced weaponry.
60mm Cannon:
- Reload Speed [2w]
- Reload Speed 2 [4w]
- Chassis Shot Damage [4w]
- Turret Shot Damage [4w]
- Cobra Lure [3w]

- Emergency Weapon Energy [2w]
- Energy Storage Protection [8w]
- Energy Absorption Efficiency [4w]
- Vulcan Gun - Accuracy [1w]

5. Batmobile (10) [40w to max.]:
Fine-tune the pinnacle of WayneTech engineering with improved movement, defense systems and eject capabilities.
- Super Eject Lvl 1 [4w]
- Super Eject Lvl 2 [8w]
- Ram Charge [4w]
Armor:
- Lvl 1 [1w]
- Lvl 2 [2w]
- Lvl 3 [3w]
- Lvl 4 [4w]

Afterburner Recharge:
- Lvl 2 [2w]
- Lvl 3 [4w]

- Dodge Thruster Boost [8w]

6. Combat (16) [64w]:
Unleash powerful new takedown and advanced techniques that will ensure you dominate your enemies in combat.
Special Combo:
- Batclaw [8w]
- Multi Ground Takedown [4w]
- Disarm and Destroy [6w]

- FreeFlow Focus Mk II[8w]
- Critical Strikes [1w]
- Blade Dodge Takedown [3w]
- Aerial Juggle [1w]
- Batclaw Super Stun [2w]
- Charged Super Stun [3w]
- Weapon Steal Mk II [2w]
- Batmobile Assisted Takedown Boost [3w]
Special Combo:
- Freeze Blast [6w]
- Batarang [4w]
- Explosive Gel [4w]
- Boost [4w]
- Remote Electrical Charge [5w]

7. Gadget Tech (20) [64w]:
Enhance the most technologically advanced arsenal in existence with upgrades to gadget performance and function.
Explosive Gel:
- Instant Takedown [1w]
- Increased Range [2w]
- Stun Duration [2w]
- Remote Hacking Device - Drone Hack Mk II [1w]
Disruptor:
- Sabotage Boa Drone Controller [2w]
- Sabotage Drone [8w]
- Increase Sabotage Ammo [8w]
- Sabotage Medic [4w]
- Sabotage Stun Sticks [4w]
- Sabotage Detective Mode Scanner [3w]
- Sabotage Mine [3w]
- Sabotage Sentry Gun Dispenser [2w]
- Optic Deflection Armor [3w]
- Sabotage Detective Mode Jammer [3w]

- Freeze Blast - Proximity Mine [2w]
- Freeze Blast - Freeze Duration [4w]
- Smoke Pellet - Duration [2w]
- Smoke Pellet - Area of Effect [2w]
- Freeze Cluster [4w]
- Freeze Cluster - Proximity Mine [4w]

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